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Status Delivered
Categories EGL Language
Created by Guest
Created on Jul 2, 2009

Caching in the EGL Debugger for searchlist EGL Progs

1.1 Situation while debugging an EGL program
Assume these preferences (EGL ? Debug ? Debug Behaviour Mapping ? Called Program):
Mapping mode = ?source?
Call target = *

When a call statement is encountered during debug, it is matched against the debug behaviour mapping preferences. When the resolved mapping mode = ?source?, the workspace is scanned to try to locate the EGL Source. When the source is not found, the call statement is performed as if ?generated? was specified as mapping mode.
The above behaviour is exactly what we want: When an EGL Source is available, debug it, otherwise run the generated version of the program.

1.2 Requested enhancement
There's no caching of the information about whether a certain program is available as EGL Source or not.
This results in a behaviour where for each call statement, the same scanning of the workspace is done again.
Let's say you debug a program that calls 10 programs that are not available as EGL Source, as result 10 scans of the workspace will be done.

We request that some caching is introduced, so that the above example would result in only 1 scan of the workspace for each debug session.
So each debug session starts with an empty cache.

Idea priority High
  • Guest
    Reply
    |
    Sep 14, 2015

    Due to processing by IBM, this request was reassigned to have the following updated attributes:
    Brand - Servers and Systems Software
    Product family - Programming Languages
    Product - Business Developer

    For recording keeping, the previous attributes were:
    Brand - Rational
    Product family - Design & development
    Product - Business Developer

  • Guest
    Reply
    |
    Jul 23, 2009

    This enhancement has been completed, and is available in fix pack 7.1.0.4. It will also be rolled up into our next 7.5.x fix pack.

  • Guest
    Reply
    |
    Jul 15, 2009

    Thank you for this suggestion. We agree that implementing this will have a significant impact on debugger performance. We expect to include this enhancement in an upcoming fix pack.